cc6b38d8
feat: a drag is a state machine, and it knows nothing about terminals
a73x 2026-08-22 13:13
Commit message
build.zig
| Old | New | ||
|---|---|---|---|
| @@ -209,6 +209,13 @@ const mod_table = [_]ModSpec{ | |||
| 209 | // types in, and knows nothing about transports — which is what lets its | 209 | // types in, and knows nothing about transports — which is what lets its |
| 210 | // tests drive every painter through a pipe with no daemon anywhere. | 210 | // tests drive every painter through a pipe with no daemon anywhere. |
| 211 | .{ .name = "paint", .path = "src/paint.zig", .layer = 1, .imports = &.{ "engine", "protocol" } }, | 211 | .{ .name = "paint", .path = "src/paint.zig", .layer = 1, .imports = &.{ "engine", "protocol" } }, |
| 212 | // What a press, a drag and a release MEAN, and nothing else: no tty, no | ||
| 213 | // transport, no engine, no allocation. It imports nothing at all, and is | ||
| 214 | // still layer 1 rather than 0 — layer 0 is this program's vocabulary | ||
| 215 | // (the wire, the engine, the pty), and a drag is a thing the client does | ||
| 216 | // with them. Its two drivers sit at layers 2 and 4, which is the whole | ||
| 217 | // reason it is a module: one meaning, two worlds acting on it. | ||
| 218 | .{ .name = "select", .path = "src/select.zig", .layer = 1 }, | ||
| 212 | // Replays a captured client stdout stream and prints the final grid in | 219 | // Replays a captured client stdout stream and prints the final grid in |
| 213 | // `muxd dump`'s formats — the client half of the M11 render-vs-dump | 220 | // `muxd dump`'s formats — the client half of the M11 render-vs-dump |
| 214 | // convergence check. Imports the engine module so both sides of the | 221 | // convergence check. Imports the engine module so both sides of the |
| @@ -522,12 +529,12 @@ fn docGate(b: *std.Build, target: std.Build.ResolvedTarget, check_step: *std.Bui | |||
| 522 | /// escape pins. mux and exe are executable roots but carry the argument | 529 | /// escape pins. mux and exe are executable roots but carry the argument |
| 523 | /// parsers — a test that is never built is not a test (decisions.md). | 530 | /// parsers — a test that is never built is not a test (decisions.md). |
| 524 | const test_order = [_][]const u8{ | 531 | const test_order = [_][]const u8{ |
| 525 | "script", "protocol", "client_core", "interact", "engine", "pty", "delta", | 532 | "script", "select", "protocol", "client_core", "interact", "engine", "pty", |
| 526 | "cmd", "wall", "shellint", "replica", "keymap", "webhub", "wallview", | 533 | "delta", "cmd", "wall", "shellint", "replica", "keymap", "webhub", |
| 527 | "sockpath", "muxa", "server", "client", "proxy", "mux", "quic", | 534 | "wallview", "sockpath", "muxa", "server", "client", "proxy", "mux", |
| 528 | "quic_server", "exe", "testtmp", "quic_client", "predict", "rawmode", "delaypipe", | 535 | "quic", "quic_server", "exe", "testtmp", "quic_client", "predict", "rawmode", |
| 529 | "xdg", "spawn", "handoff", "paint", "render", "ptyclient", "webhub_main", | 536 | "delaypipe", "xdg", "spawn", "handoff", "paint", "render", "ptyclient", |
| 530 | "wsclient", | 537 | "webhub_main", "wsclient", |
| 531 | }; | 538 | }; |
| 532 | 539 | ||
| 533 | comptime { | 540 | comptime { |
src/select.zig
| Old | New | ||
|---|---|---|---|
| @@ -0,0 +1,353 @@ | |||
| 1 | //! The drag behind text selection, as pure state: press, motion, release, | ||
| 2 | //! and the span of columns highlighted on one line of one session. | ||
| 3 | //! | ||
| 4 | //! It is deliberately ignorant of everything around it. No tty, no | ||
| 5 | //! transport, no engine, no allocation beyond its own struct — a driver | ||
| 6 | //! resolves a mouse report into `Hit` (which tile, which line, which | ||
| 7 | //! column) and this owns what a sequence of those MEANS. That is what | ||
| 8 | //! lets two drivers in different layers share one meaning: a zoomed | ||
| 9 | //! `interact.Core` at layer 2 and the wall's keyboard loop at layer 4. | ||
| 10 | //! | ||
| 11 | //! In particular it must not know about `wallview.Stripe`, which is layer | ||
| 12 | //! 4 and would invert the graph. Resolving a terminal row to a session | ||
| 13 | //! line stays with whoever owns the layout; a column layout later changes | ||
| 14 | //! that hit-test and nothing here. | ||
| 15 | //! | ||
| 16 | //! Rows are ABSOLUTE — counted from the oldest row the daemon still | ||
| 17 | //! retains, the coordinate space `protocol.SelectionReq` speaks. A drag | ||
| 18 | //! held while the session scrolls must keep naming the lines it was | ||
| 19 | //! started over, and a terminal row silently renames itself the moment | ||
| 20 | //! output moves the window under it. | ||
| 21 | const std = @import("std"); | ||
| 22 | |||
| 23 | /// One place in one session, as a driver has resolved a report. | ||
| 24 | pub const Hit = struct { | ||
| 25 | tile: usize, | ||
| 26 | /// Absolute row: counted from the oldest row the daemon still retains. | ||
| 27 | row: u32, | ||
| 28 | /// Grid column, zero-based. Terminal column is the same number — | ||
| 29 | /// every painter emits from column 1 with no x-offset. | ||
| 30 | col: u16, | ||
| 31 | }; | ||
| 32 | |||
| 33 | /// A zero-based terminal cell, which is a different thing from a `Hit`: | ||
| 34 | /// it is where the POINTER is, not what is under it. The two part company | ||
| 35 | /// exactly when the session scrolls, and telling a click from a drag is | ||
| 36 | /// the pointer's question — a hand resting still over moving output has | ||
| 37 | /// not dragged anything. | ||
| 38 | pub const Cell = struct { row: u16, col: u16 }; | ||
| 39 | |||
| 40 | /// Inclusive columns, the same convention `engine.extractSelection` and | ||
| 41 | /// ghostty's `Selection` use at the other end of the wire. | ||
| 42 | pub const Span = struct { from: u16, to: u16 }; | ||
| 43 | |||
| 44 | /// A completed selection, normalized: `from` is at or before `to` in | ||
| 45 | /// reading order, whichever way the hand moved. | ||
| 46 | pub const Range = struct { from: Hit, to: Hit }; | ||
| 47 | |||
| 48 | /// What a button coming up meant. | ||
| 49 | pub const Release = union(enum) { | ||
| 50 | /// Nothing was down, or the press landed on nothing selectable. | ||
| 51 | nothing, | ||
| 52 | /// Press and release in one cell. Not a selection — tmux's | ||
| 53 | /// `MouseDown1Pane`, which a driver answers by moving its own | ||
| 54 | /// selection to the thing clicked. | ||
| 55 | click: Hit, | ||
| 56 | /// A drag that ended. The highlight STANDS after this: it is what a | ||
| 57 | /// copy is taken from, and what the next press or `clear` drops. | ||
| 58 | selection: Range, | ||
| 59 | }; | ||
| 60 | |||
| 61 | /// One button's worth of drag. | ||
| 62 | /// | ||
| 63 | /// The states are four because a press is not yet a selection and a | ||
| 64 | /// release is not the end of one: `.down` is a press that may still turn | ||
| 65 | /// out to be a click, and `.held` is a finished selection with the button | ||
| 66 | /// up and the highlight still on screen. | ||
| 67 | pub const Drag = struct { | ||
| 68 | const Phase = enum { idle, down, dragging, held }; | ||
| 69 | |||
| 70 | phase: Phase = .idle, | ||
| 71 | /// The cell the press was on, which is what a later motion is | ||
| 72 | /// compared against to tell a drag from a tremor. | ||
| 73 | at: Cell = .{ .row = 0, .col = 0 }, | ||
| 74 | anchor: Hit = .{ .tile = 0, .row = 0, .col = 0 }, | ||
| 75 | active: Hit = .{ .tile = 0, .row = 0, .col = 0 }, | ||
| 76 | |||
| 77 | /// A button went down. Whatever was held is dropped here, however the | ||
| 78 | /// press turns out: a new press is a new selection, and a press on | ||
| 79 | /// nothing (a label bar, a row past the last stripe) is the user | ||
| 80 | /// putting the old one away. | ||
| 81 | pub fn press(self: *Drag, cell: Cell, hit: ?Hit) void { | ||
| 82 | const h = hit orelse { | ||
| 83 | self.* = .{}; | ||
| 84 | return; | ||
| 85 | }; | ||
| 86 | self.* = .{ .phase = .down, .at = cell, .anchor = h, .active = h }; | ||
| 87 | } | ||
| 88 | |||
| 89 | /// The pointer moved with the button down. | ||
| 90 | /// | ||
| 91 | /// Cell granularity, not pixel: `?1002h` reports motion when the | ||
| 92 | /// pointer changes CELL, and a hand that trembles inside one cell is | ||
| 93 | /// still pointing at one line. Once it IS a drag it stays one, even | ||
| 94 | /// coming back over the press cell — a selection dragged out and back | ||
| 95 | /// is a selection of one cell, not a click. | ||
| 96 | /// | ||
| 97 | /// A drag is confined to the tile it started in. Off that tile the | ||
| 98 | /// active end simply stops moving: a wall is panes, and a selection | ||
| 99 | /// that leaked into the neighbour would ask the wrong daemon session | ||
| 100 | /// for its text. | ||
| 101 | pub fn motion(self: *Drag, cell: Cell, hit: ?Hit) void { | ||
| 102 | switch (self.phase) { | ||
| 103 | .idle, .held => return, | ||
| 104 | .down => { | ||
| 105 | if (cell.row == self.at.row and cell.col == self.at.col) return; | ||
| 106 | self.phase = .dragging; | ||
| 107 | }, | ||
| 108 | .dragging => {}, | ||
| 109 | } | ||
| 110 | const h = hit orelse return; | ||
| 111 | if (h.tile != self.anchor.tile) return; | ||
| 112 | self.active = h; | ||
| 113 | } | ||
| 114 | |||
| 115 | /// The button came up. See `Release` for what the three answers mean. | ||
| 116 | pub fn release(self: *Drag) Release { | ||
| 117 | switch (self.phase) { | ||
| 118 | .idle, .held => return .nothing, | ||
| 119 | .down => { | ||
| 120 | const hit = self.anchor; | ||
| 121 | self.* = .{}; | ||
| 122 | return .{ .click = hit }; | ||
| 123 | }, | ||
| 124 | .dragging => { | ||
| 125 | self.phase = .held; | ||
| 126 | return .{ .selection = self.rangeLocked() }; | ||
| 127 | }, | ||
| 128 | } | ||
| 129 | } | ||
| 130 | |||
| 131 | /// Drop the drag and the highlight both. | ||
| 132 | /// | ||
| 133 | /// Every caller is a moment when the coordinates stop meaning what | ||
| 134 | /// they meant: a relayout or a forget re-cuts the stripes under the | ||
| 135 | /// anchor, a zoom transition hands the screen to somebody else, and a | ||
| 136 | /// resync renames the absolute row space outright — a highlight kept | ||
| 137 | /// across one of those is a highlight over rows nobody selected. | ||
| 138 | pub fn clear(self: *Drag) void { | ||
| 139 | self.* = .{}; | ||
| 140 | } | ||
| 141 | |||
| 142 | /// The selection as an ordered pair, or null while there is none. | ||
| 143 | pub fn range(self: *const Drag) ?Range { | ||
| 144 | return switch (self.phase) { | ||
| 145 | .idle, .down => null, | ||
| 146 | .dragging, .held => self.rangeLocked(), | ||
| 147 | }; | ||
| 148 | } | ||
| 149 | |||
| 150 | fn rangeLocked(self: *const Drag) Range { | ||
| 151 | const a = self.anchor; | ||
| 152 | const b = self.active; | ||
| 153 | const forward = b.row > a.row or (b.row == a.row and b.col >= a.col); | ||
| 154 | return if (forward) .{ .from = a, .to = b } else .{ .from = b, .to = a }; | ||
| 155 | } | ||
| 156 | |||
| 157 | /// Which columns of absolute row `row` in tile `tile` are highlighted, | ||
| 158 | /// on a grid `cols` wide, or null for a row this selection does not | ||
| 159 | /// cover. | ||
| 160 | /// | ||
| 161 | /// `cols` is the GRID's width and the clamp is not decoration: a grid | ||
| 162 | /// narrower than the terminal it is painted on has columns a pointer | ||
| 163 | /// can reach and no cell behind them, and an out-of-range column is | ||
| 164 | /// what makes the daemon answer `.invalid` at the other end. | ||
| 165 | pub fn span(self: *const Drag, tile: usize, row: u32, cols: u16) ?Span { | ||
| 166 | const r = self.range() orelse return null; | ||
| 167 | if (r.from.tile != tile) return null; | ||
| 168 | if (row < r.from.row or row > r.to.row) return null; | ||
| 169 | const from = if (row == r.from.row) r.from.col else 0; | ||
| 170 | const to = @min(if (row == r.to.row) r.to.col else cols -| 1, cols -| 1); | ||
| 171 | // A selection whose whole width fell off the grid's right edge | ||
| 172 | // highlights nothing on this row, rather than one clamped cell at | ||
| 173 | // the edge that nobody pointed at. | ||
| 174 | if (from > to) return null; | ||
| 175 | return .{ .from = from, .to = to }; | ||
| 176 | } | ||
| 177 | }; | ||
| 178 | |||
| 179 | test "select: a press alone is a click, and highlights nothing on its way" { | ||
| 180 | var d: Drag = .{}; | ||
| 181 | const hit: Hit = .{ .tile = 1, .row = 40, .col = 7 }; | ||
| 182 | d.press(.{ .row = 12, .col = 7 }, hit); | ||
| 183 | // Nothing is highlighted while the button is merely down: a press that | ||
| 184 | // turns out to be a click must never flicker an inversion on its way. | ||
| 185 | try std.testing.expect(d.span(1, 40, 80) == null); | ||
| 186 | try std.testing.expect(d.range() == null); | ||
| 187 | const r = d.release(); | ||
| 188 | try std.testing.expectEqual(@as(usize, 1), r.click.tile); | ||
| 189 | try std.testing.expectEqual(@as(u32, 40), r.click.row); | ||
| 190 | try std.testing.expectEqual(@as(u16, 7), r.click.col); | ||
| 191 | // ...and the click leaves nothing behind to paint. | ||
| 192 | try std.testing.expect(d.range() == null); | ||
| 193 | } | ||
| 194 | |||
| 195 | test "select: a press on nothing selectable is nothing at all" { | ||
| 196 | var d: Drag = .{}; | ||
| 197 | d.press(.{ .row = 0, .col = 3 }, null); | ||
| 198 | d.motion(.{ .row = 4, .col = 9 }, .{ .tile = 0, .row = 5, .col = 9 }); | ||
| 199 | try std.testing.expect(d.range() == null); | ||
| 200 | try std.testing.expect(d.release() == .nothing); | ||
| 201 | } | ||
| 202 | |||
| 203 | test "select: either drag direction yields the same ordered pair" { | ||
| 204 | const top: Hit = .{ .tile = 0, .row = 100, .col = 4 }; | ||
| 205 | const bot: Hit = .{ .tile = 0, .row = 103, .col = 12 }; | ||
| 206 | |||
| 207 | var down: Drag = .{}; | ||
| 208 | down.press(.{ .row = 2, .col = 4 }, top); | ||
| 209 | down.motion(.{ .row = 5, .col = 12 }, bot); | ||
| 210 | const a = down.release().selection; | ||
| 211 | |||
| 212 | var up: Drag = .{}; | ||
| 213 | up.press(.{ .row = 5, .col = 12 }, bot); | ||
| 214 | up.motion(.{ .row = 2, .col = 4 }, top); | ||
| 215 | const b = up.release().selection; | ||
| 216 | |||
| 217 | try std.testing.expectEqual(a.from, b.from); | ||
| 218 | try std.testing.expectEqual(a.to, b.to); | ||
| 219 | try std.testing.expectEqual(@as(u32, 100), a.from.row); | ||
| 220 | try std.testing.expectEqual(@as(u16, 4), a.from.col); | ||
| 221 | try std.testing.expectEqual(@as(u32, 103), a.to.row); | ||
| 222 | try std.testing.expectEqual(@as(u16, 12), a.to.col); | ||
| 223 | } | ||
| 224 | |||
| 225 | test "select: a one-row drag reads left to right whichever way the hand moved" { | ||
| 226 | var d: Drag = .{}; | ||
| 227 | d.press(.{ .row = 3, .col = 9 }, .{ .tile = 0, .row = 50, .col = 9 }); | ||
| 228 | d.motion(.{ .row = 3, .col = 2 }, .{ .tile = 0, .row = 50, .col = 2 }); | ||
| 229 | const s = d.span(0, 50, 80).?; | ||
| 230 | try std.testing.expectEqual(@as(u16, 2), s.from); | ||
| 231 | try std.testing.expectEqual(@as(u16, 9), s.to); | ||
| 232 | // One row, so neither neighbour is in it. | ||
| 233 | try std.testing.expect(d.span(0, 49, 80) == null); | ||
| 234 | try std.testing.expect(d.span(0, 51, 80) == null); | ||
| 235 | } | ||
| 236 | |||
| 237 | test "select: the ends are clipped at the anchors, and the middle is the full width" { | ||
| 238 | var d: Drag = .{}; | ||
| 239 | d.press(.{ .row = 1, .col = 30 }, .{ .tile = 2, .row = 7, .col = 30 }); | ||
| 240 | d.motion(.{ .row = 4, .col = 6 }, .{ .tile = 2, .row = 10, .col = 6 }); | ||
| 241 | |||
| 242 | const first = d.span(2, 7, 80).?; | ||
| 243 | try std.testing.expectEqual(@as(u16, 30), first.from); | ||
| 244 | try std.testing.expectEqual(@as(u16, 79), first.to); | ||
| 245 | const middle = d.span(2, 8, 80).?; | ||
| 246 | try std.testing.expectEqual(@as(u16, 0), middle.from); | ||
| 247 | try std.testing.expectEqual(@as(u16, 79), middle.to); | ||
| 248 | const last = d.span(2, 10, 80).?; | ||
| 249 | try std.testing.expectEqual(@as(u16, 0), last.from); | ||
| 250 | try std.testing.expectEqual(@as(u16, 6), last.to); | ||
| 251 | // Outside the range on both sides. | ||
| 252 | try std.testing.expect(d.span(2, 6, 80) == null); | ||
| 253 | try std.testing.expect(d.span(2, 11, 80) == null); | ||
| 254 | } | ||
| 255 | |||
| 256 | test "select: the highlight is one tile's, and the drag cannot leave it" { | ||
| 257 | var d: Drag = .{}; | ||
| 258 | d.press(.{ .row = 2, .col = 1 }, .{ .tile = 0, .row = 5, .col = 1 }); | ||
| 259 | // A drag onto the neighbouring stripe: it IS a drag, and the active | ||
| 260 | // end stays on the last line of the tile it started in. | ||
| 261 | d.motion(.{ .row = 9, .col = 40 }, .{ .tile = 1, .row = 200, .col = 40 }); | ||
| 262 | const s = d.span(0, 5, 80).?; | ||
| 263 | try std.testing.expectEqual(@as(u16, 1), s.from); | ||
| 264 | try std.testing.expectEqual(@as(u16, 1), s.to); | ||
| 265 | // Neither the row it strayed onto nor the tile it strayed into. | ||
| 266 | try std.testing.expect(d.span(1, 200, 80) == null); | ||
| 267 | try std.testing.expect(d.span(0, 200, 80) == null); | ||
| 268 | // The same rows, asked for as somebody else's tile, are not the answer. | ||
| 269 | try std.testing.expect(d.span(1, 5, 80) == null); | ||
| 270 | } | ||
| 271 | |||
| 272 | test "select: a pointer that never leaves the press cell has not dragged" { | ||
| 273 | var d: Drag = .{}; | ||
| 274 | d.press(.{ .row = 6, .col = 20 }, .{ .tile = 0, .row = 6, .col = 20 }); | ||
| 275 | // `?1002h` reports on a cell change, but a terminal repeating the cell | ||
| 276 | // must not turn a click into an empty selection. | ||
| 277 | d.motion(.{ .row = 6, .col = 20 }, .{ .tile = 0, .row = 6, .col = 20 }); | ||
| 278 | try std.testing.expect(d.range() == null); | ||
| 279 | try std.testing.expect(d.release() == .click); | ||
| 280 | } | ||
| 281 | |||
| 282 | test "select: a drag that comes back to where it started is still a drag" { | ||
| 283 | var d: Drag = .{}; | ||
| 284 | const home: Hit = .{ .tile = 0, .row = 6, .col = 20 }; | ||
| 285 | d.press(.{ .row = 6, .col = 20 }, home); | ||
| 286 | d.motion(.{ .row = 6, .col = 25 }, .{ .tile = 0, .row = 6, .col = 25 }); | ||
| 287 | d.motion(.{ .row = 6, .col = 20 }, home); | ||
| 288 | try std.testing.expect(d.release() == .selection); | ||
| 289 | // One cell selected, and it is still on screen after the button is up. | ||
| 290 | const s = d.span(0, 6, 80).?; | ||
| 291 | try std.testing.expectEqual(@as(u16, 20), s.from); | ||
| 292 | try std.testing.expectEqual(@as(u16, 20), s.to); | ||
| 293 | } | ||
| 294 | |||
| 295 | test "select: the highlight outlives the release, and dies on clear" { | ||
| 296 | var d: Drag = .{}; | ||
| 297 | d.press(.{ .row = 0, .col = 0 }, .{ .tile = 0, .row = 3, .col = 0 }); | ||
| 298 | d.motion(.{ .row = 1, .col = 5 }, .{ .tile = 0, .row = 4, .col = 5 }); | ||
| 299 | _ = d.release(); | ||
| 300 | try std.testing.expect(d.span(0, 3, 80) != null); | ||
| 301 | // A motion after the button is up is somebody else's pointer moving | ||
| 302 | // over a selection that is finished. | ||
| 303 | d.motion(.{ .row = 8, .col = 8 }, .{ .tile = 0, .row = 11, .col = 8 }); | ||
| 304 | try std.testing.expectEqual(@as(u32, 4), d.range().?.to.row); | ||
| 305 | try std.testing.expect(d.release() == .nothing); | ||
| 306 | d.clear(); | ||
| 307 | try std.testing.expect(d.range() == null); | ||
| 308 | try std.testing.expect(d.span(0, 3, 80) == null); | ||
| 309 | } | ||
| 310 | |||
| 311 | test "select: a new press drops the selection the last one left" { | ||
| 312 | var d: Drag = .{}; | ||
| 313 | d.press(.{ .row = 0, .col = 0 }, .{ .tile = 0, .row = 3, .col = 0 }); | ||
| 314 | d.motion(.{ .row = 1, .col = 5 }, .{ .tile = 0, .row = 4, .col = 5 }); | ||
| 315 | _ = d.release(); | ||
| 316 | d.press(.{ .row = 7, .col = 2 }, .{ .tile = 0, .row = 10, .col = 2 }); | ||
| 317 | try std.testing.expect(d.span(0, 3, 80) == null); | ||
| 318 | try std.testing.expect(d.range() == null); | ||
| 319 | // ...and a press on nothing drops it just as thoroughly. | ||
| 320 | d.motion(.{ .row = 7, .col = 6 }, .{ .tile = 0, .row = 10, .col = 6 }); | ||
| 321 | try std.testing.expect(d.range() != null); | ||
| 322 | d.press(.{ .row = 0, .col = 0 }, null); | ||
| 323 | try std.testing.expect(d.range() == null); | ||
| 324 | } | ||
| 325 | |||
| 326 | test "select: a motion with no button down selects nothing" { | ||
| 327 | var d: Drag = .{}; | ||
| 328 | d.motion(.{ .row = 4, .col = 4 }, .{ .tile = 0, .row = 4, .col = 4 }); | ||
| 329 | try std.testing.expect(d.range() == null); | ||
| 330 | try std.testing.expect(d.release() == .nothing); | ||
| 331 | } | ||
| 332 | |||
| 333 | test "select: a span past the grid's right edge is clipped, not painted at the edge" { | ||
| 334 | // The tty is wider than the grid — latest-wins leaves that shape | ||
| 335 | // routinely — so a pointer can reach columns with no cell behind them. | ||
| 336 | var d: Drag = .{}; | ||
| 337 | d.press(.{ .row = 0, .col = 90 }, .{ .tile = 0, .row = 2, .col = 90 }); | ||
| 338 | d.motion(.{ .row = 1, .col = 95 }, .{ .tile = 0, .row = 3, .col = 95 }); | ||
| 339 | // The first row's anchor is off the grid entirely: nothing to invert, | ||
| 340 | // and NOT one cell at column 39. | ||
| 341 | try std.testing.expect(d.span(0, 2, 40) == null); | ||
| 342 | // The last row runs from the left edge to the grid's own right edge. | ||
| 343 | const last = d.span(0, 3, 40).?; | ||
| 344 | try std.testing.expectEqual(@as(u16, 0), last.from); | ||
| 345 | try std.testing.expectEqual(@as(u16, 39), last.to); | ||
| 346 | } | ||
| 347 | |||
| 348 | // Forces semantic analysis of every pub decl under `zig build test`, so an | ||
| 349 | // unreferenced decl must at least compile (the silent-module-loss hazard, | ||
| 350 | // decisions.md). Pub decls only: std.meta.declarations sees nothing private. | ||
| 351 | test { | ||
| 352 | std.testing.refAllDeclsRecursive(@This()); | ||
| 353 | } | ||