a73x

src/frame_loop.zig

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const std = @import("std");
const scale_tracker = @import("scale_tracker");

// Mirror of wayland.SurfaceState. Using a structural duplicate here instead of
// importing wayland.zig avoids a circular module dependency (wayland depends on
// frame_loop). The real wayland.SurfaceState embeds one of these by reference.
pub const SurfaceStateView = struct {
    configured_ptr: *const bool,
    suspended_ptr: *const bool,
    tracker: *const scale_tracker.ScaleTracker,

    pub fn visible(self: SurfaceStateView) bool {
        return self.configured_ptr.*
            and !self.suspended_ptr.*
            and self.tracker.enteredCount() > 0;
    }
};

// Opaque handle to a frame callback. Real path holds a *wl.Callback cast here;
// mock holds a usize cast here. Identity is pointer equality.
pub const CallbackToken = *const anyopaque;

pub const DisplayOps = struct {
    ctx: *anyopaque,

    // All fn pointers receive the same ctx so the caller can carry whatever
    // concrete objects it needs (wl.Display, wl.Surface, test mock, etc).
    flushFn: *const fn (*anyopaque) void,
    prepareReadFn: *const fn (*anyopaque) bool,
    readEventsFn: *const fn (*anyopaque) void,
    dispatchPendingFn: *const fn (*anyopaque) void,
    getFdFn: *const fn (*anyopaque) std.posix.fd_t,

    // Requests a wl_surface.frame() and sets its done listener. Returns the
    // token identifying the new callback. FrameLoop compares the token
    // delivered by onFrameCallbackDone against pending_token.
    requestFrameFn: *const fn (*anyopaque, *FrameLoop) anyerror!CallbackToken,

    // Destroys a previously issued frame callback (for hide-path cleanup).
    // Must tolerate being called on a token the compositor has already
    // consumed — real path: wl.Callback.destroy is idempotent on the client.
    destroyCallbackFn: *const fn (*anyopaque, CallbackToken) void,
};

pub const FrameLoop = struct {
    ops: DisplayOps,
    state: SurfaceStateView,

    pending_token: ?CallbackToken = null,
    armed: bool = true,

    pub fn init(ops: DisplayOps, state: SurfaceStateView) FrameLoop {
        return .{ .ops = ops, .state = state };
    }

    pub fn deinit(self: *FrameLoop) void {
        if (self.pending_token) |t| self.ops.destroyCallbackFn(self.ops.ctx, t);
        self.pending_token = null;
    }

    pub fn canRender(self: *const FrameLoop) bool {
        return self.armed and self.state.visible();
    }

    pub fn commitRender(self: *FrameLoop) !void {
        if (!self.canRender()) return error.CannotRender;
        if (self.pending_token) |t| self.ops.destroyCallbackFn(self.ops.ctx, t);
        self.pending_token = try self.ops.requestFrameFn(self.ops.ctx, self);
        self.armed = false;
    }

    pub fn onFrameCallbackDone(self: *FrameLoop, token: CallbackToken) void {
        if (self.pending_token == null or self.pending_token.? != token) return;
        self.ops.destroyCallbackFn(self.ops.ctx, token);
        self.pending_token = null;
        self.armed = true;
    }

    pub fn onSurfaceHidden(self: *FrameLoop) void {
        if (self.pending_token) |t| self.ops.destroyCallbackFn(self.ops.ctx, t);
        self.pending_token = null;
        // armed unchanged — canRender() is false while hidden regardless.
    }

    pub fn onSurfaceShown(self: *FrameLoop) void {
        self.armed = true;
    }

    pub fn forceArm(self: *FrameLoop) void {
        if (self.pending_token) |t| self.ops.destroyCallbackFn(self.ops.ctx, t);
        self.pending_token = null;
        self.armed = true;
    }

    /// Blocks on wl_fd + extra pollfds with `timeout_ms`, then reads + dispatches
    /// any pending Wayland events. Safe to call in any state.
    ///
    /// `extra.len` must not exceed 8. waystty's production callers never poll
    /// more than wl_fd + one extra fd (pty); the cap of 8 is a 4x margin and
    /// keeps the internal pollfd array stack-allocated. Increase requires a
    /// review of the stack frame size in this function.
    pub fn waitForWork(
        self: *FrameLoop,
        extra: []std.posix.pollfd,
        timeout_ms: i32,
    ) !void {
        self.ops.flushFn(self.ops.ctx);

        const wl_fd = self.ops.getFdFn(self.ops.ctx);
        // Build a small on-stack pollfd array: wl_fd + extras.
        // Cap extras at 8 — waystty never polls more than pty+wl.
        var all: [9]std.posix.pollfd = undefined;
        all[0] = .{ .fd = wl_fd, .events = std.posix.POLL.IN, .revents = 0 };
        std.debug.assert(extra.len <= all.len - 1);
        for (extra, 0..) |fd, i| all[i + 1] = fd;
        const total = 1 + extra.len;

        _ = std.posix.poll(all[0..total], timeout_ms) catch {};

        // Propagate only revents back into caller's extra slice; events/fd are
        // caller-owned and must be preserved across calls.
        for (extra, 0..) |*fd, i| fd.revents = all[i + 1].revents;

        if (all[0].revents & std.posix.POLL.IN != 0) {
            if (self.ops.prepareReadFn(self.ops.ctx)) {
                self.ops.readEventsFn(self.ops.ctx);
            }
        }
        self.ops.dispatchPendingFn(self.ops.ctx);
    }
};

// ---------------------------------------------------------------------------
// Test-only mock below this line.
// ---------------------------------------------------------------------------

const Mock = struct {
    next_token: usize = 1,
    frame_requests: usize = 0,
    callbacks_destroyed: usize = 0,
    flushed: usize = 0,
    dispatched: usize = 0,

    // A fake fd that never becomes ready — tests call waitForWork with a
    // 0ms timeout so poll returns immediately.
    pipe_fds: [2]std.posix.fd_t = .{ -1, -1 },

    fn init() !Mock {
        const pipes = try std.posix.pipe();
        return .{ .pipe_fds = pipes };
    }

    fn deinit(self: *Mock) void {
        if (self.pipe_fds[0] >= 0) std.posix.close(self.pipe_fds[0]);
        if (self.pipe_fds[1] >= 0) std.posix.close(self.pipe_fds[1]);
    }

    fn flushThunk(ctx: *anyopaque) void {
        const self: *Mock = @ptrCast(@alignCast(ctx));
        self.flushed += 1;
    }
    fn prepareReadThunk(_: *anyopaque) bool { return false; }
    fn readEventsThunk(_: *anyopaque) void {}
    fn dispatchPendingThunk(ctx: *anyopaque) void {
        const self: *Mock = @ptrCast(@alignCast(ctx));
        self.dispatched += 1;
    }
    fn getFdThunk(ctx: *anyopaque) std.posix.fd_t {
        const self: *Mock = @ptrCast(@alignCast(ctx));
        return self.pipe_fds[0];
    }
    fn requestFrameThunk(ctx: *anyopaque, _: *FrameLoop) anyerror!CallbackToken {
        const self: *Mock = @ptrCast(@alignCast(ctx));
        const tok: CallbackToken = @ptrFromInt(self.next_token);
        self.next_token += 1;
        self.frame_requests += 1;
        return tok;
    }
    fn destroyCallbackThunk(ctx: *anyopaque, _: CallbackToken) void {
        const self: *Mock = @ptrCast(@alignCast(ctx));
        self.callbacks_destroyed += 1;
    }

    fn ops(self: *Mock) DisplayOps {
        return .{
            .ctx = self,
            .flushFn = flushThunk,
            .prepareReadFn = prepareReadThunk,
            .readEventsFn = readEventsThunk,
            .dispatchPendingFn = dispatchPendingThunk,
            .getFdFn = getFdThunk,
            .requestFrameFn = requestFrameThunk,
            .destroyCallbackFn = destroyCallbackThunk,
        };
    }
};

const TestState = struct {
    configured: bool = true,
    suspended: bool = false,
    tracker: scale_tracker.ScaleTracker,

    fn init(alloc: std.mem.Allocator) !TestState {
        var t = scale_tracker.ScaleTracker.init(alloc);
        try t.addOutput(1);
        try t.enterOutput(1);
        return .{ .tracker = t };
    }

    fn deinit(self: *TestState) void {
        self.tracker.deinit();
    }

    fn view(self: *const TestState) SurfaceStateView {
        return .{
            .configured_ptr = &self.configured,
            .suspended_ptr = &self.suspended,
            .tracker = &self.tracker,
        };
    }
};

test "initial state: armed and can render when visible" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try std.testing.expect(loop.armed);
    try std.testing.expect(loop.canRender());
    try std.testing.expectEqual(@as(?CallbackToken, null), loop.pending_token);
}

test "commitRender requests a frame and disarms" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try loop.commitRender();

    try std.testing.expect(!loop.armed);
    try std.testing.expect(!loop.canRender());
    try std.testing.expect(loop.pending_token != null);
    try std.testing.expectEqual(@as(usize, 1), mock.frame_requests);
}

test "onFrameCallbackDone re-arms when token matches" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try loop.commitRender();
    const tok = loop.pending_token.?;
    loop.onFrameCallbackDone(tok);

    try std.testing.expect(loop.armed);
    try std.testing.expectEqual(@as(?CallbackToken, null), loop.pending_token);
    try std.testing.expectEqual(@as(usize, 1), mock.callbacks_destroyed);
}

test "onFrameCallbackDone ignores stale token" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try loop.commitRender();
    const stale_tok: CallbackToken = @ptrFromInt(0xDEAD);
    loop.onFrameCallbackDone(stale_tok);

    try std.testing.expect(!loop.armed);
    try std.testing.expect(loop.pending_token != null);
}

test "onSurfaceHidden destroys pending callback and leaves armed unchanged" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try loop.commitRender();
    const armed_before = loop.armed;
    loop.onSurfaceHidden();

    try std.testing.expectEqual(armed_before, loop.armed); // false, unchanged
    try std.testing.expectEqual(@as(?CallbackToken, null), loop.pending_token);
    try std.testing.expectEqual(@as(usize, 1), mock.callbacks_destroyed);
}

test "onSurfaceShown force-arms" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try loop.commitRender();
    try std.testing.expect(!loop.armed);
    loop.onSurfaceShown();
    try std.testing.expect(loop.armed);
}

test "canRender requires both armed and visible" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try std.testing.expect(loop.canRender()); // armed + visible

    ts.suspended = true;
    try std.testing.expect(!loop.canRender()); // visibility gate

    ts.suspended = false;
    try loop.commitRender();
    try std.testing.expect(!loop.canRender()); // armed gate
}

test "forceArm recovers without a callback (OUT_OF_DATE path)" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    try loop.commitRender();
    try std.testing.expect(!loop.armed);
    loop.forceArm();
    try std.testing.expect(loop.armed);
    try std.testing.expectEqual(@as(?CallbackToken, null), loop.pending_token);
}

test "deinit destroys any pending callback" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    {
        var loop = FrameLoop.init(mock.ops(), ts.view());
        defer loop.deinit();
        try loop.commitRender();
    }

    try std.testing.expectEqual(@as(usize, 1), mock.callbacks_destroyed);
}

test "hidden-freeze regression: pty flood while hidden never blocks" {
    var mock = try Mock.init();
    defer mock.deinit();
    var ts = try TestState.init(std.testing.allocator);
    defer ts.deinit();

    var loop = FrameLoop.init(mock.ops(), ts.view());
    defer loop.deinit();

    // Initial render.
    try loop.commitRender();
    const first_tok = loop.pending_token.?;
    loop.onFrameCallbackDone(first_tok);

    // Hide the surface: tracker leaves all outputs.
    ts.tracker.leaveOutput(1);
    loop.onSurfaceHidden();
    try std.testing.expect(!loop.canRender());

    // Simulate 100 iterations of "pty wrote more data, we want to render".
    // Under the gate, canRender is false every iteration and we never call
    // commitRender — so no Vulkan work, no blocking.
    var i: usize = 0;
    while (i < 100) : (i += 1) {
        try std.testing.expect(!loop.canRender());
    }

    // Show again: tracker re-enters an output.
    try ts.tracker.enterOutput(1);
    loop.onSurfaceShown();

    try std.testing.expect(loop.canRender());

    // Normal render resumes.
    try loop.commitRender();
    try std.testing.expect(loop.pending_token != null);
    const tok = loop.pending_token.?;
    loop.onFrameCallbackDone(tok);
    try std.testing.expect(loop.armed);
}